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Even in ME2, I thought the whole controlling the Normandy and having to refuel was pointless as well. They should of just gone back to how it was in the original. If they should catch you (and I love how when you enter into a planet, the game carries on for a few miliseconds sometimes giving the Reapers enough time to nab ya) you die, resume and then you're literally right back where you left. Like Jeff said, there's not even any consequence. for as boring as scanning the galaxy was in ME2, it still wasn't as ridiculous and unnecessary as it is in ME3. Let them say what they will about the Vorcha, but when you are cornered in a room by a reaper death squad, having a flame-tossing, health regenerating. The worst part is when I've found something on the map, but the Reapers are too close so I leave *BWAAAARG*, enter again but oh no! I'm on the other side of the damn cluster *BWAAAAAARG*, I'll try again, nope not quite there *BWAAAAARG* and so on until I'm finally positioned close enough. It grew tiresome quickly, though, because of how easy it is to alert them. I remember almost leaping out of my skin when I first head it in the galaxy map.
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